What first got me into game and software development was a yearning for simpler and more user-friendly games and apps, as well as an interest in the numerous skills that it develops (I do my own writing, code, art, and music).
My main goal is to make experiences that are accessible, intuitive, and fun.
Software I Use
I make all my pixel art assets using Aseprite; it's the perfect software for beginners and masters alike.
Open source and easy to learn for those familiar with Python. Godot uses a very intuitive node system that is fantastic for understanding complex projects at a glance.
A highly underrated but intuitive and powerful tool for making soundtracks and sound effects.
Grams is a small art & illustration business I've worked with for the last few years, who does all my logos and splash art and often consults on my game art direction.
You can find her on social media, her website, or at art fairs all across Quebec.
camillegrams@hotmail.fr